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Gamified e-learning platform
for science education in schools and colleges
The platform aims to innovate the educational model by integrating effective and engaging distance learning solutions for science teaching.
The approach impacts the emotional and cognitive dimensions of the students, as well as boosting their social aggregation.
The platform offers avatars, levels, badges and rankings that evaluate students' hard and soft skills and engagement.
The platform's front end was developed by focusing on the user, a digital native, who is used to multimedia and interactive experiences. Moreover, the platform replicates the game schema, activating individual learning dynamics supported by interactions between students (social and collaborative learning).
We developed a competitive context that uses ranking, levels and badges. The badge is a powerful motivational tool that represents a certification of the achievements, providing immediate feedback to the student and the school on the level of knowledge/skills acquired. It can also award the student's relational skills as a distinctive competence.